With Shadow of the Tomb Raider (SOTTR) now somewhat long in the tooth, it seems to be the case that Square Enix and Crystal Dynamics will get out of bed with Denuvo. As Bit-Tech previously reported, Denuvo Anti-Tamper technology it has a priceand while it may be attractive at the time of the game’s release, the trade-off between game sales revenue and anti-tampering tech rent must now be at a tipping point.
the The dark side of games noticed Denuvo’s removal from SOTTR last week and over the weekend decided to test the performance difference between the Denuvo-protected version and the recently released version with the anti-tamper technology exorcised. Many users complain that their CPU cycles are sucked into Denuvo, though publishers often deny any significant impact, so it’s good to A/B such releases to find ‘the truth’.
Please note that the updated non-Denuvo version of SOTTR has been “rolled back” on Steam, but is still available in the beta build section of the store. DSOG tested both versions of the game on the following PC system specifications:
- Intel i9 9900K processor,
- Nvidia GeForce RTX 3080 GPU,
- 16GB DDR4 3600MHz system RAM,
- Windows 10 64-bit, with GeForce 496.13 driver.
SOTTR testing was done at 1080p/Highest Settings (no Ray Tracing or DLSS) and 1080p/Lowest Settings and the meaning-seeking built-in benchmark. DLSS was not used as it has been noted in the patch notes that it has been improved between versions of the game with and without Denuvo technology. No other game optimizations noted for the sans-anti-tamper version.
DSOG noted that the biggest changes in frame rates between versions of the game occurred when using lower settings. In this case, frame rate differences of an average of 17 fps were observed. Also, with HT disabled, a 30fps difference was seen.
The above indicates that, yes, Denuvo will suck up your CPU cycles, impacting game performance, and those who can least afford such a hit (e.g. older processor with lower core count, no HT) will fare worse. unemployed. I’ve seen similar reports of the GeForce driver having an overload affecting lower powered PC systems. Nvidia driver overload could also possibly be a contributing factor here with HT disabled.